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Forum Index : Elflight Engine General Discussion : Comparison to other game engines
9 April 2008 GMT, 01:36:03 Comparison to other game engines

jfelrod1960

Joined: 9 April 2008 GMT
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Posts: 1

How will Elflight Engine compare to other game engines that are used commercially. One of the hopes I have is to see a Java based that can produce the kinds of visuals as UE3 or CryEngine2.

9 April 2008 GMT, 17:54:39 RE: Comparison to other game engines

lord_visionz

Joined: 9 April 2008 GMT
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Posts: 2

i would also love to see MAC /linux/Solaris game players.... MS has too long had the edge as far as gaming is concerned. Most of the gaming companies out there are not willing to take a risk by moving to java though new benchmark tests have proved that java is as fast!
http://bytonic.de/html/benchmarks.html

9 April 2008 GMT, 23:47:00 RE: Comparison to other game engines

richard

richard

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Joined: 7 April 2008 GMT
Location: UK
Posts: 15

Quote:
How will Elflight Engine compare to other game engines that are used commercially. One of the hopes I have is to see a Java based that can produce the kinds of visuals as UE3 or CryEngine2.


Thank you for a very good question.

It would be fair to say that Unreal Engine 3 and CryEngine 2 are both well-established and high-end commercial game engines with a particular emphasis on realistic 3D rendering and physics.

The Elflight Engine in comparison is at a fairly early stage in its development cycle and not designed to compete with the aforementioned products.

The primary goal of the initial release of the Elflight Engine is to enable 3D game worlds or simulations of practically unlimited size to be effortlessly streamed over the web with minimal startup time.

We believe that the 3D rendering aspect of the Elflight Engine produces acceptable results whilst meeting these objectives. It is also an area that we plan to continue to develop after the initial release.

9 April 2008 GMT, 23:59:00 RE: Comparison to other game engines

richard

richard

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Quote:
i would also love to see MAC /linux/Solaris game players.... MS has too long had the edge as far as gaming is concerned. Most of the gaming companies out there are not willing to take a risk by moving to java though new benchmark tests have proved that java is as fast!
http://bytonic.de/html/benchmarks.html

One of the reasons that we chose Java for development is its excellent support for multiple platforms as well as the web. We test on Mac, Windows and Linux and have been pleased with the performance. We believe that in most areas the difference in performance between Java and C++ for this type of development is negligible.

24 April 2008 GMT, 08:25:32 RE: Comparison to other game engines

gozer3d

Joined: 9 April 2008 GMT
Location: Western Australia
Posts: 3

I see another potential use of your engine that generally is not considered by developers. That is to use it not gaming but for visualization of scientific data. This has already been proven in Google Earth and Second Life. Unfortunately SL has a bit of a start-up issue and most users I deal with do not have the time to through that processes. In your design you state "simple startup". What does that really mean? Could one put together a scene/environment that could be an interactive "view only" mode. That is could one use it like Google Earth to present 3D data without all the memory issues GE has with Collada files?

25 April 2008 GMT, 22:54:00 RE: Comparison to other game engines

dennis_l

dennis_l

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Location: UK
Posts: 4

Quote:
I see another potential use of your engine that generally is not considered by developers. That is to use it not gaming but for visualization of scientific data. This has already been proven in Google Earth and Second Life. Unfortunately SL has a bit of a start-up issue and most users I deal with do not have the time to through that processes. In your design you state "simple startup". What does that really mean? Could one put together a scene/environment that could be an interactive "view only" mode. That is could one use it like Google Earth to present 3D data without all the memory issues GE has with Collada files?


Hi - Thank you for your post. The idea behind Everplanes is to give interested parties convenient access to a virtual 3D space via a web browser. The space can be private or communal and can be used for any purpose subject to our terms and conditions provided it is technically feasible. Within the space, privileges can be assigned to users.

The 'instant play' refers to the fact that the world or simulation can be very large but still launch very quickly. The reason for this is that the streaming is optimised so that only the minimum amount of data is downloaded as and when required.

Further to this, once a model has been imported into the world or simulation it is stored in an optimised binary format on the server which further enhances speed.

With regards to the Collada importer, we have designed this to be as efficient as possible and in this regard we are very pleased with its performance.

28 April 2008 GMT, 03:18:00 RE: Comparison to other game engines

gozer3d

Joined: 9 April 2008 GMT
Location: Western Australia
Posts: 3

Quote:
...The 'instant play' refers to the fact that the world or simulation can be very large but still launch very quickly.


That is good to know but I guess what I meant to say was can a user just be a "viewer" rather than a "player". That is could I configure it so that folks could login as some kind of general voyeuristic user who could spin/pan through what I'd like to display? This way they would not have to create a character a la SL and all the fluff that comes with that. I suppose what I'm after is a kind of 3D content WIKI but with restricted user access.

2 May 2008 GMT, 03:46:00 RE: Comparison to other game engines

richard

richard

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Quote:

could I configure it so that folks could login as some kind of general voyeuristic user who could spin/pan through what I'd like to display


Hi Gozer,

I can fully appreciate why you wouldn't need a 'virtual world' or 'avatars' in the traditional sense for the application that you describe. I am pleased to confirm that we are planning to accomodate applications such as these in the sense that it will be possible to create a simpler 3D space for showcasing 3D objects.

Your users will be able to login and select an object to view in first-person perspective mode with intuitive controls for rotating and zooming the object in question. I do hope that answers your question, but please let me know if you have any further ones.

3 May 2008 GMT, 13:59:00 RE: Comparison to other game engines

gozer3d

Joined: 9 April 2008 GMT
Location: Western Australia
Posts: 3

Quote:
I do hope that answers your question


Yes it does Richard. Thanks for the reply.

 
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